Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by appels · Jul 07, 2010 at 10:53 AM · instantiateenemyrespawninvoke

enemy respawn after amount of time

Hi,

i'm using this script to respawn 5 cubes after 5 secs but i was wondering if there is a better way to do this :

var enemyPrefab : Transform;

function Update () { if(GameObject.Find("enemyPrefab(Clone)") == false) { Invoke("reSpawnEnemy", 5); } else { CancelInvoke(); } }

function reSpawnEnemy() { var position1 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10)); var enemy1 = Instantiate(enemyPrefab, position1, Quaternion.identity);

 var position2 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
 var enemy2 = Instantiate(enemyPrefab, position2, Quaternion.identity);

 var position3 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
 var enemy3 = Instantiate(enemyPrefab, position3, Quaternion.identity);

 var position4 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
 var enemy4 = Instantiate(enemyPrefab, position4, Quaternion.identity);

 var position5 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
 var enemy5 = Instantiate(enemyPrefab, position5, Quaternion.identity);

}

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Slin · Jul 07, 2010 at 01:06 PM

A loop is probably more flexible and better to read as it is shorter, but other than that your code looks fine:

var enemyPrefab : Transform;

function Update () { if(GameObject.Find("enemyPrefab(Clone)") == false) { Invoke("respawnEnemy", 5); }else { CancelInvoke(); } }

function respawnEnemy() { var position : Vector3; for(var i : int = 0; i < 5; i++) { position = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10)); Instantiate(enemyPrefab, position, Quaternion.identity); } }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image appels · Jul 07, 2010 at 01:10 PM 0
Share

thanks, just what i was looking for.

avatar image
0

Answer by Tetrad · Jul 07, 2010 at 03:09 PM

You don't want to be doing GameObject.Find every frame, it's slow.

Just put a script on your enemy that tells something else that it needs to respawn the enemy in 5 seconds.

So something like this (this might not be exact syntax) on whatever class you're currently using, that your enemy calls when it dies. You might be able to hook into your enemy's OnDisable if he doesn't destroy himself.

function respawnEnemyWithDelay( var delay : float )
{
    yield return WaitForSeconds( float );
    // rest of respawn code
}
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Help with error when using instantiate to respawn an enemy. 0 Answers

instantiated objects animation making the object reset to 0,0,0?? 1 Answer

2d enemy prefab (enemy movement and instantiate) 0 Answers

Respawn Player Using a Coroutine 0 Answers

Respawn item if player dies 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges