Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by y2m4ab · Jan 31, 2019 at 09:58 AM · collisionaudiotriggeraudiosourceaudioclip

OnTriggerExit stop audio

I have a simple code, it's fundamentally a trigger that plays an audio and an animation when the player walks in and stops the audio when the player walks out. I have many of the triggers in the scene working under this code. I was able to make it work when the player walks in, but not when he walks out, as the audio keeps playing even when the player exits the trigger. I have already tried audio.Stop(); but wouldn't work..

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PleaseWork1 : MonoBehaviour 
 {
    public Animator anim;
    public  AudioClip sound;
 
 
     void Start()
     {
         anim.enabled = false;
     }
 
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             anim.enabled = true;
             AudioSource.PlayClipAtPoint(sound, transform.position);
         }
 
     }
      void OnTriggerExit(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             //this is where I have no idea what to do
         }
         
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by pako · Jan 31, 2019 at 11:30 AM

I haven't tested this, but I suspect the problem is that you don't have a reference to a specific instance of an AudioSource, so you can't stop it. PlayClipAtPoint() is a static method, so you can call it without having a specific instance of an AudioSource: PlayClipAtPoint


However, to stop the sound with AudioSource.Stop you need a reference to a specific instance of an AudioSource as detailed in this example.

Let me know if you need any clarifications on the aforementioned example.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image y2m4ab · Jan 31, 2019 at 03:00 PM 1
Share

It works!

This is the code now

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PleaseWork1 : $$anonymous$$onoBehaviour 
 {
    public Animator anim;
    public  AudioClip sound;
    AudioSource m_$$anonymous$$yAudioSource;
 
     void Start()
     {
         anim.enabled = false;
         m_$$anonymous$$yAudioSource = GetComponent<AudioSource>();
     }
 
     void OnTriggerEnter(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             anim.enabled = true;
             m_$$anonymous$$yAudioSource.Play();
         }
 
     }
      void OnTriggerExit(Collider col)
     {
         if (col.gameObject.tag == ("Player"))
         {
             m_$$anonymous$$yAudioSource.Stop();
         }
         
     }
 }
avatar image pako y2m4ab · Jan 31, 2019 at 04:10 PM 0
Share

Nicely done!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

190 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with playing sound on Trigger-Enter 2 Answers

Audio loops too early 2 Answers

How to create an audio manager script with input from triggers? 2 Answers

No overlapping sounds 0 Answers

Question about audio (AudioSource). My ingame sound doesn't sound like the original audio file? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges