Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 13, 2013 at 04:22 PM by robertbu for the following reason:

Multiple technical questions/Design question

avatar image
0
Question by allthatis · Dec 13, 2013 at 04:20 PM · menucustomrpgminecraftsandbox

Creating a Self Improvement Sandbox Game

Hi all

Im looking at creating a game that allows the player to practice self improvement techniques and methods, learn new skills and methods of personal growth and exercise of mind power, and use the attractive moldable 3d environment as a metaphor to face their fears and create personal change. Think skyrim meets 'the secret' with a pinch of minecraft and a dash of second life

What i want to do is to be able to create an RPG style environment with menu's that facilitate personal growth and teach metaphysical principles

Say for example a mini game is teaching vibration, the player would practice going from feeling bad to feeling good....and the player would self correct through the input on the screen

The environment to be moldable and the player to be able to create new things in it, especially monuments where they can add text. Their own space where they can embed videos, pictures etc on a board would be great

Id like the game to be multiplayer, so that other players could act as teachers and students of the in-game ideas

it would be great if players could create their own houses, and place things that they are interested in and store their 'self-inventory' in their home

menu's would need to be designed so they could have many varied responses to inputs, as well as for the player to create their own text based menus. This way the player can control their progress

would this be possible within Unity? What aspects would i need to focus on within this platform?

Thank you

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Dec 13, 2013 at 04:21 PM 1
Share

Nothing here is impossible, but some things may be hard, and how they would be accomplished may vary by platform. Unity Answers is designed for answering single, specific questions. A design question like this one should be asked on Unity Forums ins$$anonymous$$d.

avatar image DaDonik · Dec 13, 2013 at 04:23 PM 0
Share

Possible...sure. Possible for you and within your lifetime...probably not. As douchy as that sounds, this project is way to ambitious.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there Another Alternative to Create your own game easily without Coding? 1 Answer

Advice about saving complex data (Minecraft-like game) 1 Answer

GUIUtility.DisplayCustomMenu().. how can I disable one of these menu items.. 3 Answers

Custom Keys Menu 1 Answer

"Foreach" in an Array? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges