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Question by Chocolade · Apr 01, 2017 at 11:11 PM · c#scripting problemscript.

How can i get all childs from List ?

 List<GameObject> cubes = new List<GameObject>();

For example i have in the List 10 gameobjects. Now i want to loop over the gameobjects in the List and to attach to each gameobject child a script. ! Not the the gameobject but to it's child !

 var childs = GetComponentInChildren(, true);
 
         foreach (GameObject go in cubes)
         {
                
             go.AddComponent<mouseDrag>();
         }

The foreach will add the script to the gameobject but i want to add it to the child of each gameobject. I tried to create a var childs but not sure how to continue.

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Answer by YakiC · Apr 02, 2017 at 10:12 AM

Hello, assuming you know the name of the child, you can try Transform.Find to get your child then AddComponent

     List<GameObject> cubes = new List<GameObject>();
     foreach (GameObject go in cubes)
     {
         GameObject child = go.transform.Find("NameOfChild").gameObject;
         child.AddComponent<mouseDrag>();
     }

not tested but I'd do something like this if the script can't be added another way.

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Answer by toddisarockstar · Apr 02, 2017 at 06:30 PM

this will find EVERY child in every gameobject if there are multiple children in each object;

     int i;    
 
 i = cubes.Count;
         while (i>0) {i--;
                         foreach (Transform kids in cubes[i].transform) {
                                 
                                 kids.gameObject.AddComponent<nameofscript> ();
 
                         }
                 }

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Answer by joelplourde · Apr 02, 2017 at 09:33 PM

Hello !

As a C programmer, I hate the For Each` Loop, I'd rather complicate things a bit, but have more control over the outcome.

So let me rephrase your question, you got a List of Gameobject, you want to iterate over each of the element in the list, and to attach a script to each CHILD of the Gameobject present in the list ?

 //For each Elements in the Cubes List
 for (int i = 0; i < Cubes.Count; i++)
 {
     //For each child of the elements in the Cubes list.
     for (int j = 0; j < Cubes[i].ChildCount; j++)
     {
         //Add a component to the Child of the current Element in the Cubes List.
         Cubes[i].GetChild(j).gameObject.AddComponent<mouseDrag>();
     }
 }

So since I am new to this Unity Formating and all, I'd explain down here:

  1. For each elements in the List.

  2. For each child of the GameObject present in the list.

  3. For each child, add a "mouseDrag" component to it.

Hopefully @Chocolade, I answered your question correctly, if not, well I didn't understood your question correctly.

PS: .gameObject. may be redundant seeing as you iterate over GameObject already, but I didn't want to assume the of the Child of the GameObject

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