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Question by Doctor06 · Oct 10, 2018 at 04:07 AM · meshprefabmaterialfbx

Apply new complex fbx to saved prefab

I have a prefab that i have created from an .fbx file. This .fbx only had the default materials and I have applied new materials through the prefab. Every time I change something to my object, I have to re-export from blender. When Import it back to unity, my prefab is now blank because it no longer has reference to the old .fbx.

The only way I have been able to make the prefab work is to go to each individual child transform of my prefab and apply the mesh to the new .fbx.

This is very tedious and of course I can do it, but there must be a better way. Is there a script that someone has heard of that iterates through the new .fbx and applies the messes to my prefab?

Is there a way to update or reference the new .fbx for my prefab to automatically update my meshes?

Thanks in advance.

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