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Question by Brighton1990 · May 24, 2016 at 10:48 AM · c#scripting problemunity5

How would you save anti aliasing or v-sync stuff that are like QualitySettings.antiAliasing = 2;

I can't seem to get my head around how you would save this. I have to functions to correspond with two buttons (this is the same for how my v-sync is set up) When it is off (no AA) it will show a hollow button but when on it will show a coloured button.

 public void AntiAliasingDisable()
 {
     QualitySettings.antiAliasing = 1;
 }

 public void AntiAliasingEnable()
 {
     QualitySettings.antiAliasing = 2;
 }

All I really want to know is how you would save this with an example.

I know how to use Player Prefs but I want to know how to set the "number" QualitySettings.antiAliasing = "number"; to save with a player pref like (PlayerPrefs.SetFloat("CurrentAA", number); or summet?

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