Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by RickTick · Jul 24, 2012 at 03:29 PM · raycastcollidermenuhitmultiple cameras

Raycasting and receiving hit.colliders with two cameras

Hello,

when I have two cameras, and one is rendering above the other (for a in-game-menue) and from another script I am sending a Raycast, are both cameras involved?

I am sending a Raycast and my menue-camera is not returning anything when I hit a collider.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image irrationalistic · Jul 24, 2012 at 05:35 PM 0
Share

Which camera is the script attached to and can you paste your code for the raycast call itself?

avatar image Artifactx · Jul 24, 2012 at 05:47 PM 0
Share

You should have a $$anonymous$$ain Camera, and you can define that camera as the source of the raycast, but I need to see your code to give you a code example

avatar image RickTick · Jul 24, 2012 at 08:14 PM 0
Share

the code for the raycast itsef is

var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);

var hit : RaycastHit;

Physics.Raycast (ray, hit, 100);

okay, I see it, there is "Camera.main.ScreenPointToRay" in it. How do I choose the other camera for raycasting?

avatar image irrationalistic · Jul 24, 2012 at 08:16 PM 2
Share

So you can set a public variable (editable in the inspector) to store the camera you want to use (like var RayCamera:Camera;) then use that ins$$anonymous$$d of "Camera.main"

avatar image RickTick · Jul 25, 2012 at 10:42 AM 0
Share

thanks to everyone! :-)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Linecast from raycast hit point 1 Answer

Raycast hit working in unity editor but not in deployed webplayer build? 0 Answers

what is the best way to detect if an object has been clicked on? 1 Answer

how to get info on what raycast hitted 1 Answer

Need Help with RayCast. No Vector? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges