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               Question by 
               Yanomry · Sep 10, 2018 at 01:45 PM · 
                shaderlightmapshader programminguvshader writing  
              
 
              Blend between 2 lightmaps
Hi, I'm making a game where I need there to be two sets of ligthmaps and a blend between them based on the user settings, basically think of it like dimming a light over time, instead of just turning it on. Problem is I'm not good at shader code so I could really use some help getting the 2 lightmaps setup correctly. I've tried a few things in shader forge but every time I try it out the lightmap uv's don't get applied to the textures. Any help would be much appreciated!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                