Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SoloChristian · Aug 12, 2010 at 07:18 PM · materialsfbxtexturesswitch

Skinned Mesh Renderer Material

I have add several materials to the Skinned Mesh Renderer Node of an animated FBX file.

But I can't seem to switch the materials. Keep running into this error among others:

An instance of type 'UnityEngine.Renderer' is required to access non static member

I have a simple Java Script attached to the same node with:

renderer.materials =  SkinnedMeshRenderer.materials[skinChoice];

I've also tried using shared.materials

What is the proper method to change textures and materials on animated fbx files?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MrBurns · Dec 12, 2010 at 11:24 AM

//#1 var Material1 : Material; var Texture1 : Texture;

//#2 var Material2 : Material; var Texture2 : Texture;

function update(){

if() { GameObject.Find("object").renderer.sharedMaterial = Material1; GameObject.Find("object").renderer.material.mainTexture = Texture1; } else GameObject.Find("object").renderer.sharedMaterial = Material2; GameObject.Find("object").renderer.material.mainTexture = Texture2;

}

This should work, if this is what you wanted to do? Change the material and texture of an object?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image reganmusic · Nov 29, 2012 at 02:00 PM 0
Share

This is awesome! I am trying to make a button that will change the material on my character...

I have this

================================

var material1 : $$anonymous$$aterial;

function Update () {

 for (GUI.Button(Rect(Screen.width - 74,148,64,64)))

{ GameObject.Find("joint1").renderer.shared$$anonymous$$aterial = material1; } }

================================

It tells me my line where i draw the gui button is wrong... what's up with that?

Sorry for the formatting... it automatically adjusts to that :S

avatar image kofexStudios · Mar 14, 2013 at 02:38 PM 1
Share

Every GUI code must be inside of the OnGUI () method not the the Update().

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Textures not in-tact in FBX import 3 Answers

fbx import, .fbm folder created but no textures assigned to materials 0 Answers

materials and textures import from max. 1 Answer

How to import .fbx with materials and textures in specific folder? 1 Answer

Blender FBX file is all white in Unity game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges