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Question by shriya · Dec 30, 2014 at 06:56 AM · vector3forceflickeringflickervector3.distance

flickering on applying Force

HI , below mentioned is script attached to a cube but when it moves upwards it flickers. How can I make it smooth? Any help on this would be great.

 using UnityEngine;
  using System.Collections;
 
 public class charcter_upwardmotion : MonoBehaviour {
              
     void Start () 
     {    
         Vector3 dir = Quaternion.AngleAxis(105, Vector3.forward) * Vector3.right;
         this.rigidbody.AddForce(dir*6.5f,ForceMode.VelocityChange);//6.5f
     }
    }



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avatar image kevinspawner · Dec 30, 2014 at 07:22 AM 0
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Hmm.. Your script looks fine to me. Did you changed the physics? or have you added any other script to the cube object?

avatar image shriya · Dec 30, 2014 at 07:27 AM 0
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yup i have changed the gravity to -2 and there is one more script attached to destroy the instantiated object containing below mentioned method

 void OnCollisionEnter(Collision col)
     {
 
         if (col.collider.tag == "basetrigger")
         Destroy(this.gameObject);
                         
 
     }
avatar image kevinspawner · Dec 30, 2014 at 07:50 AM 0
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I think the gravity scale of -2 with colliding object is causing the issue. Can you explain why you set the gravity to -2?

avatar image shriya · Dec 30, 2014 at 08:20 AM 0
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i did this to $$anonymous$$imize free fall velocity

avatar image kevinspawner · Dec 30, 2014 at 08:32 AM 0
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You need to create a physics material. Go to Assets -- Create Physics $$anonymous$$aterial and then you can play around with the various setting like friction, Bounce etc. Assign the material to the physics material property of you game object.

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Answer by rezki · Dec 30, 2014 at 12:40 PM

 this.rigidbody.AddForce(dir*6.5f,ForceMode.VelocityChange);//6.5f
 
 // multiply your force by Time.deltaTime
 
 
 this.rigidbody.AddForce(dir*6.5f * Time.deltaTime,ForceMode.VelocityChange);//6.5f
 
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avatar image shriya · Jan 01, 2015 at 06:01 AM 0
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It dint work

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