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Question by Mikael-H · Aug 17, 2017 at 06:11 PM · editorserialization

Why can't Unity serialize a class defined as: public class SerializableKeyValuePair (T1,T2)?

My class defined as:

 [Serializable]
 public class SerializableKeyValuePair<T1,T2> {
         public T1 Key;
         public T2 Value;
 }

is not serialized by Unity. Why is that? I was thinking it was the type variables, but Unity can serialize List just fine. All I want is to be able to have an array of these badboys be visible in the editor. Could I do this with editor scripting magic maybe? Or is there some other way?

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Answer by Glurth · Aug 17, 2017 at 10:35 PM

 public class SerializableKeyValuePair< T1, T2 > { ... }  //not serializable by unity
 
 [Serializable]
 public class MyStringIntPairs:SerializableKeyValuePair< string, int >{} //non-generic class- serilizable by unity

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avatar image Mikael-H · Aug 19, 2017 at 10:44 AM 0
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Hmm, that's a workaround I think I could live with , thanks! You $$anonymous$$d turning this into an answer?

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Answer by Bunny83 · Aug 17, 2017 at 06:31 PM

The unity serializer doesn't support classes with generic parameters. The List class is a specific exception. It is the only generic class that is supported. It's actually serialized as array.

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avatar image Mikael-H · Aug 17, 2017 at 07:54 PM 0
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Allright, thanks for the input! No workaround that springs to $$anonymous$$d I guess?

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