Unity Answers needs a notification restructure and replanning.
Sorry if this is the wrong place to write this, but I'm tired of not knowing when somebody accepts my answers and needing to keep looking for it. It's like, I have lots of answers, and keep looking all of them to see if somebody voted it up, or accepted it (and the second one should be shown at the profile/answers tab) just to continue the conversation, or to thanks for it.
Other thing is that the computers here, at home, keep saying that Unity's server is giving error. This pisses me off.
We all should receive a notification of where and when somebody votes on our questions or on our answers or comments.
Please consider replanning this Forum-like site, and make it better for all the ammateurs, enthusiasts, hobbists and proffesionals that uses this site.
Thanks for taking your time to read. As I'm not a moderator I don't know if it's even possible to do something about it.
And I know this is not the right place to report bugs, but I wanted to post here just for every single person that "walk" around here to read it.
If someone believes that something could be better on Unity Answers, please comment here.
You can change your settings to receive emails when people accept your answer or put comments etc on your posts, but I would like some alert system like the actual forum has. That would be cool.
Yep, I have the e-mail notifications activated, but it doesn't shows everything, every single information. There are lots of "holes" and failures on Unity Answers planning.
Plus, UA only send me E-$$anonymous$$ails if I'm following the questions.
Answer by Owen-Reynolds · Aug 17, 2017 at 06:03 PM
You don't need a notice when you merely get points, since there's nothing to do about it.
If someone writes something new, an email notice is obviously helpful - you often want to write back. But if they merely upvoted or accepted an answer, what are you going to do? You've not supposed to write thanks, or close the question. If they wanted extra help, they would have asked in a comment. Even if someone downvotes you, if they didn't leave a comment there's no point in you writing "why the down vote?"
Another way of looking at it, suppose you get an email about an accepted answer. It was bugging you whether you helped that person or not, and now you know. But did they try your code, or just look at it and accept since it seemed nice (yes, this is common.) Which part helped them? Did it not really help. but give them a different idea how to solve (also common.) Did they just Accept it since you were the only person to reply in 2 days (some users think they have to accept one of the answers.) Did your non-Accepted answer help someone who just doesn't understand the Accept process?
Your third paragraph bugged my $$anonymous$$d, but you're thinking way too much about it. See, if my reputation increase, I want to know why, don't you?
That's for the $$anonymous$$d's sake? Yes.
I understand your point, but it could have an option to disable the notifications. And, if UA showed a pop-up at the top of the screen, to show that someone accepted or up-voted your answer.
And asking "Why the down vote?" is a great way of learning things as well, because you'll know why your code didn't worked for him at his context (him being the guy who down-voted ya). And may end up with a better solution (and faster) that fits his need. And it may even help you with your current "code-stone in the boot".
The problem is, every time someone writes a comment complaining about why they were downvoted, it's irresistible for someone else to down vote that. If one particular thing is wrong wth an answer, people will comment. Just a downvote means they couldn't think of a printable comment they thought would do any good.
In no case does seeing how your points changed help you do anything useful.
Think with me:
1.Someone asked: How to assign a prefab to a script?
2.You answer: Simply select your prefab, drag it to the slot on your script that says Empty(GameObject) and you're done!
3.He downvotes you.
4.You ask: Why?
5.He says: Didn't worked.
6.You ask: What happened, then?
7.He says: There is no GameObject slot showing on my script.
8.You: Is Unity giving any errors?
9.He: No.
10.You: Is your GameObject private?
11.He: Yes! Sorry! It works! $$anonymous$$y bad. Thanks! Best Answer
Do you see?
Using your logic, there would be no point on even having the downvotes.
Your answer
![](https://koobas.hobune.stream/wayback/20220612132940im_/https://answers.unity.com/themes/thub/images/avi.jpg)