- Home /
How to build only specified assets into assetbundle in unity
I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset bundle of specified assets in order to be able to make an automated process for what the mod system i am making for the project i am working on.
there are two ways I can think of that would be able to do this;
build specified resources and assets into an assetbundle
build everything in a specified folder into an asset bundle
all of what i have been able to find regarding this either wouldn't allow me to make the automated process i need or builds the all of the assetbundles and they have to be defined manually before hand.
Any resources or suggestions to this issue would be greatly appreciated.
Your answer
![](https://koobas.hobune.stream/wayback/20220612212909im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to import the object from server to unity 2 Answers
Addessable asset download once 0 Answers
Loading Sprites from AssetBundle produces disfigured images. 0 Answers
How do you package/retrieve Asset Bundle Dependencies 0 Answers
Asset Bundle with script ? 0 Answers