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Question by Ravery · Aug 16, 2017 at 06:49 PM · shader3ddirectional lightambient light

Shader to use for background images in a 3D scene with variable lighting

I want to write a shader, which I could use to create background sprites (e.g. forests, cities) for a 3D scene.

The material should be affected by direct lighting (i.e. sun) and ambient light, but it should be shaded uniformly.

Is there anything I should consider? (e.g. distance fog + terrain interferes with cutout sprite shader)

As I'm new to shader programming, any idea on how to start would be useful.

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