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This question was
closed Oct 17, 2013 at 01:54 PM by
Griffo for the following reason:
Used a different approach ..
Question by
Griffo · Oct 16, 2013 at 01:39 PM ·
gameobjectnetworkingrpc
Update array of game objects to all clients
Hi, I have a global array of game objects that the player when joining a game adds its self to at is globalID location in the array, what I want to know is it possible when joining to update the array ?
I know I cannot use something like -
networkGlobalVarsViewID.RPC ("writePlayerGameObject", RPCMode.AllBuffered, playerNetworkGlobalID, PlayerRoot.gameObject);
Because game objects are not permitted in the RPC call.
Comment
Didn't find an answer so went another way.
networkView.Find()