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I need help with water as a whole
To start of I don't want to code anything really . I want to add flowing water to a map in the form of a waterfall to a river leading to a lake pool thing. How do I do that, I already looked around for help and I kept on seeing water maps, What are those, also how would I allow myself to swim in water.
Answer by tanoshimi · Apr 06, 2016 at 06:41 AM
Import the Standard Assets -> Environment -> Water package into your project. That'll give you a basic water plane. And then to customise it either learn to code, or team up with a programmer.
That water does not flow example like if I put it at an angle it just floats there. Also, I don't know any programmers.
Unfortunately, there aren't many simple answers to provide (which wouldn't cost money, anyway).
A computer doesn't automatically have a sense of up and down. Programmers have to explicitly define an "up" and a "down" and then even create a context in which the computer can even understand what those should mean to it.
Likewise, tilting a water surface at an angle will not automatically cause the water to appear to flow unless someone has specifically programmed it to do so.
For a shader-driven effect like that, especially, the more program$$anonymous$$g that goes into it, the more of an impact it will generally have on its performance, since a greater level of detail given to the shader will require more conditions put into it which will increase the complexity and workload of it accordingly.
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