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This question was closed May 04, 2016 at 06:37 PM by Chase-Does for the following reason:

The question is answered, right answer was accepted

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Question by Chase-Does · Apr 06, 2016 at 05:11 AM · waterhow-towaterfallriverswim

I need help with water as a whole

To start of I don't want to code anything really . I want to add flowing water to a map in the form of a waterfall to a river leading to a lake pool thing. How do I do that, I already looked around for help and I kept on seeing water maps, What are those, also how would I allow myself to swim in water.

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Answer by tanoshimi · Apr 06, 2016 at 06:41 AM

Import the Standard Assets -> Environment -> Water package into your project. That'll give you a basic water plane. And then to customise it either learn to code, or team up with a programmer.

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avatar image Chase-Does · Apr 20, 2016 at 03:09 AM 0
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That water does not flow example like if I put it at an angle it just floats there. Also, I don't know any programmers.

avatar image Eno-Khaon Chase-Does · Apr 20, 2016 at 03:27 AM 0
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Unfortunately, there aren't many simple answers to provide (which wouldn't cost money, anyway).

A computer doesn't automatically have a sense of up and down. Programmers have to explicitly define an "up" and a "down" and then even create a context in which the computer can even understand what those should mean to it.

Likewise, tilting a water surface at an angle will not automatically cause the water to appear to flow unless someone has specifically programmed it to do so.

For a shader-driven effect like that, especially, the more program$$anonymous$$g that goes into it, the more of an impact it will generally have on its performance, since a greater level of detail given to the shader will require more conditions put into it which will increase the complexity and workload of it accordingly.

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