Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ysluke · Jul 11, 2020 at 08:09 AM · androidtouchscreentouchcount

uGUI button doesn't work on touch monitor

My app works fine on Android phones or tablets. For some reason, it must run on a touch monitor(OS: Android 8.0), and uGUI button doesn't work on the monitor. To investigate the touch problem, I have made a simple test App. The main scene only has the Camera, one Canvas(includes one Button and three Texts), EventSystem gameobject, and one gameobject for attach the test script.

Here is my test code:

 public void OnClickUGUIBtn()
     {
         nLog1Count++;
         textLog01.text = "Log 01 Click " + nLog1Count + " times";
     }
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             nLog2Count++;
             textLog02.text = "Log 02 Click " + nLog2Count + " times";
             Debug.Log("GetMouseButtonDown");
         }
 
         if (Input.touchCount > 0)
         {
             Touch touch = Input.GetTouch(0);
             if (touch.phase == TouchPhase.Began)
             {
                 nLog3Count++;
                 textLog03.text = "Log 03 Click " + nLog3Count + " times";
             }
         }
     }


OnClickUGUIBtn() is assigned to "On Click" event of an uGUI button. When tests with Editor, Android phone/tablet, or iPhone, it works correctly. However, when the test app runs on that touch monitor and I click the button --

  • "Input.GetMouseButtonDown(0)" will be triggerred ONE time (only once).

  • "Input.touchCount > 0" never becomes true.

  • "OnClickUGUIBtn()" is never triggered.

After "Input.GetMouseButtonDown(0)" triggered one time, all touch events never happen again. I build the test App with Unity 2019.2.21f1 and 2019.4.3f1 and tried all combinations of Scripting Backend/TargetArchitecture such as IL2CPP with ARMv7 only, IL2CPP with ARMv7/ARM64, Mono with ARMv7/x86,...
All combination got the same result.

HOWEVER, if I use Unity 2017.4.26f1, all touch events work correctly!

Does anybody know what happen? Is it a unity bug?

(Since Unity 2017 and 2019 use different JDK, SDK, and NDK. My current plan is try to exchange JDK, SDK, and NDK setting between Unity 2017/2019 and do some more tests. I will update this post after get result.)

Update: Unity 2017 + Unity 2019 SDK -> OK Unity 2019 + Unity 2017 SDK -> NG

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kot2202 · Jul 11, 2020 at 10:07 AM 0
Share

If nothing else works try Interfaces https://docs.unity3d.com/2019.1/Documentation/ScriptReference/EventSystems.IPointerDownHandler.html

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

282 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Block display Input (Touch) Android not working 0 Answers

Input.touchCount bug? Not counting the right number of fingers 1 Answer

How to save text and display using Touch Screen Keyboard 1 Answer

Camera Switched for Smartphone 0 Answers

Android Lag ( Movement via GUI Buttons ) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges