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Question by VR_Unity_Account · Oct 17, 2017 at 04:57 PM · vrspritesraycasting

VR Standard Assets Reticle Layers?

Okay. So I'm working with the VR Standard Assets and everything's working great. I just wanted to know if there was a way to make the reticle appear on top of selectable objects via a sorting layer, or something. I've tried changing it but nothing changes. I want the reticle to still appear in 3D space, colliding with objects because it helps users focus, but I want the actual sprite to appear on top of the object so that the circular reticle is always fully visible. So far, it looks like the image attached.

Thoughts?

radialissue.png (453.0 kB)
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