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Question by
VR_Unity_Account · Oct 17, 2017 at 04:57 PM ·
vrspritesraycasting
VR Standard Assets Reticle Layers?
Okay. So I'm working with the VR Standard Assets and everything's working great. I just wanted to know if there was a way to make the reticle appear on top of selectable objects via a sorting layer, or something. I've tried changing it but nothing changes. I want the reticle to still appear in 3D space, colliding with objects because it helps users focus, but I want the actual sprite to appear on top of the object so that the circular reticle is always fully visible. So far, it looks like the image attached.
Thoughts?
radialissue.png
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