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Question by TheOnlyProphet · Sep 01, 2016 at 01:22 PM · c#unity 5gameobjecttexturematerial renderer

How can I change GameObject's texture?

I want to change GameObjects texture when I press Space. Atm I have something like this:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     public Texture texture;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown(KeyCode.Space)){
             Debug.Log("itsworking",gameObject);
             gameObject.GetComponent<Renderer>().material.mainTexture = texture;
         }
     }
 }

And I have dragged the texture to that little box that appears when you make a variable public. Oh and when I do press space it showes me a preview at the right down corner of the image that I want it to change. Also I have another texture in the SpriteRenderer component.

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Answer by Jessespike · Sep 01, 2016 at 06:39 PM

Renderer and SpriteRenderer are not the same thing, there's a difference.

  using UnityEngine;
  using System.Collections;
  
  public class PlayerController : MonoBehaviour {
  
      public Sprite sprite;
      
      // Update is called once per frame
      void Update () {
          if (Input.GetKeyDown(KeyCode.Space)){
              Debug.Log("itsworking",gameObject);
              gameObject.GetComponent<SpriteRenderer>().sprite = sprite;
          }
      }
  }

Scripting API - Renderer

Scripting API - SpriteRenderer

Manual - SpriteRenderer

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