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Question by psychoVR · Aug 15, 2017 at 07:25 PM · oculustouch controlsvibration

How to get my touch controllers to vibrate?

I'm trying to get my touch controllers to vibrate. I've tried with OVRPlugin.setcontrollervibration but have had no luck. Has anyone succeeded in getting their controllers to vibrate?

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avatar image Destolos · Aug 16, 2017 at 06:21 AM 0
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Perhaps this is what you are looking for: https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrhaptics/

avatar image Ali-hatem · Aug 16, 2017 at 11:20 AM 0
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Handheld.Vibrate ();

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Answer by Ural · Aug 30, 2017 at 09:22 PM

After looking around and try to understand what i was reading I finaly got it to work and wrote a simple demo to see if I understod it correctly. Here it is.

 using UnityEngine;
 
 public class TeleportScript : MonoBehaviour {
 
     //Audio input used for vibrate left controller
     public AudioClip AC;
 
     // used to make a saw wave 
     private int wave = 0;
             
     // Update is called once per frame
     void Update () {
 
         //checks if any button is pressed on the touch controllers
         OVRInput.Update();
 
         //Left hand controller index button
         if(OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger,OVRInput.Controller.Touch) > 0f) {
             //outputs vibration to left controller
             OVRHaptics.Channels[0].Preempt(new OVRHapticsClip(AC));
         }
 
         //Right hand controller index button
         if (OVRInput.Get(OVRInput.Axis1D.SecondaryIndexTrigger, OVRInput.Controller.Touch) > 0f) {
             
             //the value determens the power of the vibration
             //scale from 0 to 255 
             byte[] noize = { 255 };
             // tho 40 was about when I coulde start feel it
             //byte[] noize = { 40};
 
             //outputs vibration to left controller
             OVRHaptics.Channels[1].Preempt(new OVRHapticsClip(noize, 1));
         }
 
         //right hand trigger button
         if (OVRInput.Get(OVRInput.Axis1D.SecondaryHandTrigger, OVRInput.Controller.Touch) > 0f) {
             //make a saw wave 
             wave++;
 
             if (wave >= 255) {
                 wave = 0;
             }
 
             byte[] noize = { (byte)wave };
 
             //outputs vibration to left controller
             OVRHaptics.Channels[1].Preempt(new OVRHapticsClip(noize, 1));
         }
 
         //this updates the controlls
         OVRHaptics.Process();
     }
 }

On the left controler I used a audiofile wich was a 30 sec long sin wave and the controller woulde vibrate untill the hole clip has been played tru.

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