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Parent animation animating child makes child's own animation not work
I have a 'rigged' body that is made up of a hierarchy of objects. The hands have their own Animators containing an idle animation for when nothing is happening. The Body parent has an Animator; it has a walking animation that moves the hands along with the movement.
The problem is that just HAVING an animation in the Body's Animator that moves the hands somehow completely overrides the hands' own animations and makes them not play at all even though the hands' Animators show the animation playing. The weird thing is that this is happening even when the Body isn't even in the state that moves the hands.
So basically just the existence of an animation, whether it's playing or not, in a parent Animator makes the Animator on the child completely useless.
This is very annoying, and I haven't been able to find a solution. Please help. Thanks.
Can you confirm, that your parent animations do not have any keyframes for the hands, not even 1-frame keyframes. Nothing about hands?
It does, but not in the animation state that is playing currently.
I would understand if it had some sort of priority while playing...but geeze, just having an animation that EXISTS that controls hands shouldn't overwrite the hands' Animator completely. That has no logic, in my $$anonymous$$d at least.
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