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Question by robbie696 · Aug 15, 2017 at 01:51 PM · instantiateprefabposition

Cannot convert UnitEngine.Vector3 to UnityEngine.Transform when using .postition

Hey,

I am trying to make a simple spawning system for my enemies. I have an array of all the spawnpoints, then when spawning a zombie I pick a random spawnpoint from this array, and instantiate a zombie there. The problem is, as soon as I do:

        Instantiate(zombiePrefab, selectedSpawn.gameObject.transform.position);

I get the error mentioned in the title. The spawnpoints are empty gameobjects.

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Answer by sunderplugs11 · Aug 15, 2017 at 01:54 PM

https://docs.unity3d.com/ScriptReference/Object.Instantiate.html

look at the top of alll the ways you can type it in

the only one with 2 parameters needs a Prefab, and a Transform

you are putting in a Prefab, and a Vector3.

you can either do

Instantiate(zombiePrefab, selectedSpawn.gameObject.transform);

or

Instantiate(zombiePrefab, selectedSpawn.gameObject.transform.position, selectedSpawn.gameObject.transform.rotation);

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avatar image sunderplugs11 · Aug 15, 2017 at 01:55 PM 0
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actually, you probably can just use selectedSpawn.tranform

avatar image robbie696 sunderplugs11 · Aug 15, 2017 at 01:59 PM 0
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Adding the rotation part worked, but they aren't moving at all after spawning. Do I need to add something?

avatar image Jacobsc robbie696 · Sep 25, 2020 at 03:51 AM 0
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I don't know how to fix that, but you left me on a cliff hanger. Did you fix the problem? I don't know why but I want to know, I feel like I can't go to sleep with out knowing what happened to you.

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