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Particular loading screen works fine in Unity Editor, but gets stuck in the finished/built .exe version?
I don't understand why one of my loading screens gets stuck in the finished/built .exe version, but works fine in the Unity Editor. I have absolutely no errors that suggest that there's anything wrong.
I tried waiting it out for 5 minutes to see if it would budge, but it seems like it's completely stuck for some reason.
Just to note that I didn't fully make this game myself, as I'm only changing certain aspects to it. The same issue exists when I built the original version too, so nothing I have changed to it would have caused this issue.
I double-checked to see if all all of the scenes in the game were selected in the build.
Any idea what I could do to fix this? It would be much appreciated.
Answer by Salzian · Nov 18, 2018 at 06:08 PM
This question lacks some important information. What kind of loading screens do you have? How do you initiate them, what is you scene setup? Also some code would be good to look at.
Here's the link to the source code of the original game: https://github.com/buttsj/couch-party-racing I'm not the creator of the project, so I won't be able to say exactly how it works. It runs perfectly in the editor, but in the finished/built exe version the loading screen from Selection$$anonymous$$enu to HomeScene doesn't seem to work. The controls can be a little confusing. It mainly uses the space-bar and enter-key to initiate things. It would be really appreciated if you could find some sort of solution to this, as I'm using this project as a guide for my own assignment that's due in three weeks.
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