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Question by yepez7 · Jan 24, 2016 at 10:02 PM · vector3invokerepeating

My new invoke does not appear in the position I want.

public class elcajon : MonoBehaviour { public GameObject Player;

 // Use this for initialization
 void Start () {
     InvokeRepeating ("BlockDown", 5, 5);
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 void BlockDown () {
     Instantiate(Player,new Vector3(2.5f,6f,0), Quaternion.identity );
 }

}

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avatar image Fattie · Jan 24, 2016 at 10:02 PM 0
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where does it appear?

avatar image yepez7 Fattie · Jan 25, 2016 at 06:17 AM 0
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in the center position (0,0,0);

avatar image droni · Jan 25, 2016 at 12:25 AM 0
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why do you use new Vector 3 try without new

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Answer by yepez7 · Jan 25, 2016 at 06:29 AM

it change to a different position but still don't invoke were I ant it?

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avatar image droni · Jan 25, 2016 at 12:39 PM 0
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Did you removed the new vector 3 ? I mean the new or do you already tried to teleport to a gameobject.transform.position?

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