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Question by Jaredrobb1 · Aug 15, 2017 at 04:13 AM · roll a ballsound effects

How to create a rolling sound that only plays when object is moving?

i have finished the roll a ball tutorial and am trying to add a rolling sound effect. I don't want the sound to play when the ball is moving and it would be great if it could get louder, the faster the ball is moving.

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avatar image EXTORB · Aug 15, 2017 at 04:34 AM 0
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You sukc a doodle

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Answer by JimmyCushnie · Aug 15, 2017 at 04:30 AM

To detect if an object is moving you could compare it to its position during the previous FixedUpdate. Would look something like this:

 private Vector3 PreviousPosition;
 
 void FixedUpdate(){
 if(PreivousPosition != transform.position)
 {
 // play sound
 }
 PreviousPosition = transform.position;
 }
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avatar image Jaredrobb1 · Aug 15, 2017 at 04:39 AM 0
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rolling sound is now playing when game starts but as soon as the ball starts to roll, the sound stops?

avatar image EXTORB Jaredrobb1 · Aug 15, 2017 at 04:40 AM 1
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Well that's because you suck the D with a capital D and need help

avatar image Jaredrobb1 · Aug 15, 2017 at 05:00 AM 0
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If the nosie is playing at the start of the game and stops as soon as the ball moves, then changing the != to == mad it work for me.

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Answer by EXTORB · Aug 15, 2017 at 04:33 AM

Just use this script when trying to do it and it will work using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Sets the position to be somewhere inside a circle // with radius 5 and the center at zero. Note that // assigning a Vector2 to a Vector3 is fine - it will // just set the X and Y values. transform.position = Random.insideUnitCircle * 5; } }

@Jaredrobb1

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