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Question by noFlaX · May 12, 2020 at 06:21 AM · triggercoroutine

Triggered Coroutine does not work correctly

Hi,

i have a little trigger and coroutine understanding


Example Video


I created 2 triggers (the red pots). Each trigger should display text with a UI (text appears at the bottom left). As soon as the player touches the trigger, the UI text should be activated and Coroutine showText should then be started.


The Coroutine show text includes the following code


set GameObject Text to true


show mytext


wait 4 seconds


set GameObject Text back to false


set UI Text mytext to false


So now to my problem. If I now add 2 triggers with the same script, each with its own text, the coroutine starts to behave strangely If I run through trigger 1, the text appears, if I run directly to trigger 2, the text changes to trigger 2 text, but the time of the display is not retrieved correctly. If I stand in the middle of the trigger and both trigger permanently, it may be that some text is only displayed for 1 second or not at all.

What can that be?


ShowText Script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ShowText : MonoBehaviour
 {
     public Text mytext;
     public string message;
     public GameObject canvas;
 
    
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.CompareTag("Player"))
         {                
                 mytext.enabled = true;
                 StartCoroutine(wait());
         }
 
     }
     IEnumerator wait()
     {
         canvas.SetActive(true);
         mytext.text = message;
         yield return new WaitForSeconds(4F);
         canvas.SetActive(false);
         mytext.enabled = false;
     }
 }


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