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Question by SpatialQuotient · Jun 11, 2018 at 09:26 PM · triggertextfloatscore system

Coin counter using public float losing score over time?

I am making a game where if an object with a certain tag triggers the object the script is attached to it adds +15 to the score. I am using public float And public Text to add to the text counter. I have a Text UI on a canvas to keep score. Here is my AddCoin code:

 public float Coins;
     public float PreviousCoins;
     public Text CoinText;
 
     void OnTriggerEnter(Collider other)
     {
 
         if (other.gameObject.tag == "myObject")
             Coins = PreviousCoins + 15;
         PreviousCoins = Coins;
         CoinText.text = Coins.ToString();
            
 
     }

Pretty simple code right? and it works, The problem is; the score keeps going back down over time. What could be causing this and how do I stop it?

Thanks in advance

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Answer by UnbreakableOne · Jun 11, 2018 at 09:39 PM

I would suggest making it into a property, then see who tries to access it. Makes debugging much simpler.

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