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Question by wrmungas · Sep 16, 2020 at 03:08 AM · camera followcamera movement

Why is cinemachine Free Look zooming in when my character walks

I am making a game in 3d using 2d sprites for entities in the game; the game draws the proper sprite and animation based on the angle between the camera and the entity's position. All of this is working fine for the player that I set up, except the third person free look cam from cinemachine is zooming in whenever I press a, s, or d. With w, the camera zooms out a bunch. Why is this happening? It's really annoying.

The player looks fine here, but when I press play the camera zooms in or out when I try to move; how do I get it to be stable?

screenshot-2020-09-15-230514.png (196.7 kB)
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