- Home /
Why is cinemachine Free Look zooming in when my character walks
I am making a game in 3d using 2d sprites for entities in the game; the game draws the proper sprite and animation based on the angle between the camera and the entity's position. All of this is working fine for the player that I set up, except the third person free look cam from cinemachine is zooming in whenever I press a, s, or d. With w, the camera zooms out a bunch. Why is this happening? It's really annoying.
The player looks fine here, but when I press play the camera zooms in or out when I try to move; how do I get it to be stable?
Your answer
Follow this Question
Related Questions
Camera follow players z axis 0 Answers
How to change the focus of the camera? 0 Answers
How to make a camera Follow an Object moving in zigzag path? 1 Answer
Player movement relative to the camera 4 Answers