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Realtime light goes through mesh (did research, not helping)
Hi ! Answers on previous posts didn't help. Baked light is bleeding, even though :
Render Mode is : Important
Bias are set to minimal
Only trick that could do it is to make walls thicker, but it would change the whole design so I'd rather not ! They are actually 0.1 unit thick.
Do you have another trick? Is it better to modelise a room's walls as one whole floor, or to close each and every wall as a cube ?
Thank you !
Answer by a_flipen_default · Sep 06, 2019 at 06:58 PM
Make sure the light doesn't clip into one of the walls, make sure your walls properly connect if there is a seem the light will go through. If nothing of this helps trie to put a mesh like a plane or quad in the wall between the light and the other wall.
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