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Why baked lightmap spotlights doesn't affect a game object when lights switched to realtime?
Hello everybody
I have a maze with a ball in it as a player. The maze walls are lightmap static, the ball is not - because it's moving. I've baked the many spotlights I have on the walls into 5 light maps, after that I switched the spotlights to Realtime and set it to only affect the ball, it's metallic and the lights reflect on it.
I've noticed that in the regions when the lights are Realtime and have not been baked before, the reflection happens. When the lights are baked and I set them to be Realtime afterwards it still doesn't affect the ball. It's weird because the ball is not lightmap static. I have a standard material on the ball.
I want to bake my scene partially and load a lightmap after each segment... but currently I see that I have to enable only Realtime lighting...
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