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Question by MasterN1 · Aug 14, 2017 at 04:41 PM · 3danimations

Animate object C when object A and B collides.

The title says it all. I want to make a script which will "animation.Play("animationA", PlayMode.StopAll)" for object C when object A and object B collides, but my C# knowledge is not wide enough to do that.Any ideas?

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Answer by LSPressWorks · Aug 14, 2017 at 05:22 PM

You need to have object c either found, or assign it with a gameobject variable, then assign it in the inspector. You also need to import the class of the script that calls the animated.

     public myClass otherScript;
     gameObject thing_B;
     gameObject thing_C;
 
 Start()
 {
 otherScript = Thing_C.getComponent<myClass>();
 }
     OnCollisionEnter(blahBlah)
     {
     if(hitter == thing_B)
     {
     otherScript.CallPublicAnimationSetter();
     }
     }

So, the steps are

Identify the other objects Import or otherwise declare the Class of the script with the animation, as a variable in the current script. Place a call in OnCollisionEnter to check and see if the other object is object B If it is, then go ahead and call the animate function for thing C.

// SCOPE -> NAME OF THE CLASS -> NAME OF VARIABLE INSTANCE

 Public              myScriptClass      myClassName

Now you can find that via the

  otherScript = Thing_C.getComponent<myClass>();

Once that is done, you can call that script from inside the on collision.

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