Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by miguellahoz · Aug 14, 2017 at 03:53 PM · editoreditorwindowwindowcustom inspector

Problem with EditorGUILayout.ObjectField

Hi!

I'm trying to make a custom window for Unity, and I need to make an Sprite Array selection.

I figured out all the code, but I have an error in a line.

The code is:

 aux = (Sprite)EditorGUILayout.ObjectField(i.ToString(), data.dialogue.images[i], typeof(Sprite), false);

i is an int (for loop).

It launch an exception:

 at UnityEngine.GUIUtility.ExitGUI () [0x00007] in C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:163 
   at UnityEditor.EditorGUI.DoObjectField (Rect position, Rect dropRect, Int32 id, UnityEngine.Object obj, System.Type objType, UnityEditor.SerializedProperty property, UnityEditor.ObjectFieldValidator validator, Boolean allowSceneObjects, UnityEngine.GUIStyle style) [0x002ff] in C:\buildslave\unity\build\Editor\Mono\GUI\ObjectField.cs:169 
   at UnityEditor.EditorGUI.DoObjectField (Rect position, Rect dropRect, Int32 id, UnityEngine.Object obj, System.Type objType, UnityEditor.SerializedProperty property, UnityEditor.ObjectFieldValidator validator, Boolean allowSceneObjects) [0x00012] in C:\buildslave\unity\build\Editor\Mono\GUI\ObjectField.cs:21 
   at UnityEditor.EditorGUI.ObjectField (Rect position, UnityEngine.Object obj, System.Type objType, Boolean allowSceneObjects) [0x00020] in C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:3148 
   at UnityEditor.EditorGUILayout.ObjectField (UnityEngine.Object obj, System.Type objType, Boolean allowSceneObjects, UnityEngine.GUILayoutOption[] options) [0x00018] in C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:6853 
   at EditDialogueWindow.DrawSprites () [0x00081] in C:\Users\Miguel\Desktop\Pruebas 2017\Assets\Rivendel\Sistema dialogo\DialogueEditor.cs:283 
   at EditDialogueWindow.Draw () [0x0003e] in C:\Users\Miguel\Desktop\Pruebas 2017\Assets\Rivendel\Sistema dialogo\DialogueEditor.cs:269 
   at EditDialogueWindow.OnGUI () [0x00003] in C:\Users\Miguel\Desktop\Pruebas 2017\Assets\Rivendel\Sistema dialogo\DialogueEditor.cs:252 

I don't know whats happening, because it's only a ObjectField call (the line in the error is the line I copied early).

Thanks for your help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Cuttlas-U · Aug 14, 2017 at 04:55 PM

hi; if that's an array then u should do it like this :

   var serializedObject = new SerializedObject(target);
         var property = serializedObject.FindProperty("name of the array");
         serializedObject.Update();
         EditorGUILayout.PropertyField(property, true);
         serializedObject.ApplyModifiedProperties();

this will find your array with the name u give to it and create it in the inspector and u don't need to do any "objectfiled" or else

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image miguellahoz · Aug 14, 2017 at 06:15 PM 0
Share

The problem is that it isn't a custom editor, it's a window, so there is no "target".

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

EditorWindow and serialization of scene objects 0 Answers

How to create a curve editor? 0 Answers

How to change the text of EditorGUILayout.TextField 2 Answers

Custom Editor Textarea cursor position 0 Answers

How to enter play mode on two separate Unity instances at the same time? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges