Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by FawkingAwesome · May 14, 2017 at 05:17 AM · unity 5unity5

Randomly generated moving objects that slowly approach

this code is suppose to generate randomly placed planes in the distance that will fly towards you while the objective is to dodge them, however it just spawns random planes that don't move. It just gradually spawns them closer to your plane and keeps spawning them even if it goes past it, while the ones previously spawned stay in the same spot, so it's just a trail of non-moving planes, how would I code it so they approach me? Anything helps, thanks!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CloudGen : MonoBehaviour {

 public GameObject cloud;
 public GameObject enemy;

 int firstRand;
 int secondRand;
 int distance = 12;
 int time = 0;


 float x;
 float y;
 float z;

 Vector3 intPos;


 void Update () {
     if (Input.GetButtonDown ("left") || Input.GetButtonDown ("right")) 
     {
         firstRand = Random.Range (1, 3);
         if(firstRand == 1)
         {
             secondRand = Random.Range (1, 8);
             GameObject cloudInt = Instantiate (cloud) as GameObject;
             for (int i = 0; i < secondRand; i++) 
             {
                 x = Random.Range (-8, 16);
                 y = 0;
                 z = 287;
                 intPos = new Vector3 (x, y, z);
                 distance -= 1;
                 cloudInt.transform.position = intPos;
             }
         }
         if (firstRand == 2) 
         {
             secondRand = Random.Range (1, 8);

             for (int i = 0; i < secondRand; i++) 
             {
                 intPos = new Vector3 (Random.RandomRange(1, 4), 0, distance);                    }
                 GameObject enemyInt = Instantiate (enemy) as GameObject;
                 enemyInt.transform.position = intPos;
                 enemyInt.transform.Translate (distance, 0, 0);
                 distance -= 1;
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

162 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I rotate the player to the facing direction as in here? The camera follows it so I want to move it to facing direction. 1 Answer

Drawing a GUI line 0 Answers

How to create a script to control a path like in game 'Tbe Witnsss' 0 Answers

Corrupt file 1 Answer

The "scene" button disappeared?,The "scene" button disappeared. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges