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Question by BloodCage · Oct 12, 2014 at 02:31 PM · playerenemynotworkinghealth

Script Wont Take away health from my player when hit by enemy bullet.

Hi all

Im having a problem where my script wont take away health by my player if it is hit by the enemy bullet, the script has been placed on my character and when hit with anything with the Tag "enemyBullet" it should take health away from my character.

Thanks for any help you can offer.

I am a complete noob at this so if you are going to offer advice please try explain it as simply as possible. Thanks!

 pragma strict
 var health : int = 100;
 var damage : int = 20;
 var whiteStencilGui : GUISkin;
 
 function Start () {
 
 }
 
 function Update () {
 }
 
 
 function OnCollisionEnter (collision : Collision)
 {
 
 
     if(collision.collider.tag == "enemyBullet")
     {
     health = health - damage;
     
     }
     
 
 }
 
 function OnGUI()
 {
 
     GUI.skin = whiteStencilGui;
     GUI.Box (Rect (Screen.width-100, 10, 100, 50), "health:" +health);
     
 }

alt text

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avatar image 767_2 · Oct 12, 2014 at 02:58 PM 0
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where you shoot your bullet and maybe it is not even colliding so put a debug in your onCollisionEnter just to make sure something hits it

avatar image Landern · Oct 12, 2014 at 03:00 PM 0
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Your game object may be going to fast for the collision/physics system to pick up on it.

avatar image hamstar · Oct 12, 2014 at 03:03 PM 0
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If you can answer these questions it will help us to have an idea why.

Are you using a CharacterController?

Does the player game object have a collider, and if so, is it set as a Trigger collider?

Does the bullet game object have a collider?

Does the bullet game object have a rigidbody?

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