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Question by onionman99 · Dec 26, 2013 at 08:41 AM · playerenemyspawnspawnpoints

enemy AI doesnt work when enemy is spawned but does if it is already in the scene

i am making a simple enemy spawn system where i instantiate enemies at predetermined locations using empty game objects so that when they die i can make them spawn again rather than just having a lot of enemies in the scene that will not be usable again. however when i spawn them in the AI doesnt work unless i go into the inspector and add the player as the transform, it does not work if i do it before hand; i assign it but it just doesnt work in game. is there any way to fix this? i tried a few different things like assigning it when the enemy is spawned in the script which didnt work and having the variable on another game object already in the scene and then pulling it out in script which didnt work either because the player had to then be assinged as the transform. i am using this script:

spawn script placed on an empty game object

 var dead   : boolean = true;
     var enemy  : Transform;
     
     
     function Update()
     {
        if(dead == true)
           {
              Instantiate(enemy, transform.position, transform.rotation);
              
              dead = false;
           }
     }
 

enemy AI script

 var player : Transform
     var MoveSpeed = 4;
     var MinDist = 20;
     var maxDist = 60;
      
      
     var go = GameObject.Find("enemyspawn");
          
     
     function Update () 
     {
     
         transform.LookAt(player);
      
         if(Vector3.Distance(transform.position,player.position) >= MinDist && Vector3.Distance(transform.position,player.position) <= maxDist ){
      
              transform.position += transform.forward*MoveSpeed*Time.deltaTime;
         }
     }

sorry if its a long question but i couldnt think of a shorter way to explain it lol but it confuses the hell out of me.

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avatar image ahaykal · Dec 26, 2013 at 01:00 PM 0
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try putting this : var go = GameObject.Find("enemyspawn");

inside the the awake function: function Awake() { var go = GameObject.Find("enemyspawn"); }

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Answer by Jellezilla · Dec 26, 2013 at 03:40 PM

Check when this line is being called: var go = GameObject.Find("enemyspawn");

Makes sense that it only works when in the scene from start, since you're only finding "enemyspawn" at start.

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avatar image onionman99 · Dec 27, 2013 at 05:41 AM 0
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i dont know why that is in there, it has no use it was from something that i tried to solve the problem that i must have forgotten to remove. it has no use in the script

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