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Question by
Frager007 · Aug 14, 2017 at 08:51 AM ·
multiplayerpublishingmultiplayer networkingpeer-peer
Publishing a Multiplayer game for free?
Is it possible to use Unity personal to publish a multiplayer game using Unity Networking HLAPI for peer to peer Networking, or will I need Unity plus? And if I don’t use any of the Unity match making API, would that be free for any number of players playing simultaneously, (e.g. infinite 1on1 matches possible with players directly connecting to one another without Matchmaking lobby)?
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