Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Torqus · Aug 14, 2017 at 08:13 AM · textgetcomponent

Script makes Text objects instead of TextMeshProUGUI

HI, I'm using TMPro and Inventory Master. Inventory Master makes text for stackable objects which displays the number of items you currently have. The problem is, I changed every line of "Text something;" and "GetComponent" to "TextMeshProUGUI" to a point where I don't even have any "Text" in any of my scripts. But when the Inventory generates the Objects for the items, I'm stuck with the ugly blurry rendered Text that comes with Unity, and there are no errors. The thing is, if I make the Text from the TMPro option, everything's fine, but if the scripts tries to generate the TextMeshProUGUI, it doesnt work.

     public Item item;                                       //Item 
     private TextMeshProUGUI text;                                      //text for the itemValue
     private Image image;
 
     void Update()
     {
         text.text = "" + item.itemValue;                     //sets the itemValue         
         image.sprite = item.itemIcon;
         GetComponent<ConsumeItem>().item = item;
     }
 
     void Start()
     {
         image = transform.GetChild(0).GetComponent<Image>();
         transform.GetChild(0).GetComponent<Image>().sprite = item.itemIcon;                 //set the sprite of the Item 
         text = transform.GetChild(1).GetComponent<TextMeshProUGUI>();                                  //get the text(itemValue GameObject) of the item
     }


That's practically the entire script that creates the Text object that shows the number of items (value), and I added "using TMPro;" at the start. I'm completely clueless...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Torqus · Aug 14, 2017 at 10:24 PM

Fixed, turns out the script was using Prefabs and I didn't know. The prefab had the Text component, I changed it to TMProUGUI and now everything's working fine. Lesson learned, be aware of everything and check what everything is for.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I need some help Stopping a timer when the player touches a trigger. I've got two scripts. One for Timer and other for the trigger. 2 Answers

Gui Text won't turn off 0 Answers

NullReferenceException: Object Reference not set to an instance of an object 1 Answer

Accessing a variable using Get Component from other GameObject Script 1 Answer

Text, Dictionary, and GetComponent 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges