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Question by Civita_88 · Jul 29, 2016 at 06:07 AM · sizehoversine-wavesine

Change height of a sine wave?

I have an object moving up and down on a sine wave via it's Y-axis. The range of vertical motion isn't enough, however. Anyone know how to stretch the sine wave vertically? Thanks!

 #pragma strict
 
   var Step : float; //A variable we increment
 
          var Offset : float; //How far to offset the object upwards
 
          function Start () {
          //Store where we were placed in the editor
          var InitialPosition = transform.position;
          //Create an offset based on our height
          Offset = transform.position.y + transform.localScale.y;
          }
          
          function FixedUpdate () {
          
          Step +=.05;
            //Make sure Steps value never gets too out of hand 
            if(Step > 99999){Step = 2;}
  
            //Float up and down along the y axis, 
            transform.position.y = Mathf.Sin(Step)+Offset;
          }
  
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