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Can unity save Scripts In AssetBundle for Scene?
Hi all, I'm interested to know if Unity today can save prefabs with attached scripts in scene assetbundles. Our project is pretty large and we're thinking of doing components and modules SOA style so loading both the scripts and models via assetbundles will be a real help.
I've read the post on AngryAnt's blog;"Downloading the hydra". It's a really nice method I must say but we're expecting a lot of fresh programmers coming in so I was hoping to fine an easier method of doing things to decrease the steepness of their learning curve as much as possible and to get maximium effectiviness.
Thanks to all inadvance who can help.
Please help vote for this i think a whole new world of possibilities can take place if we had this feature: http://feedback.unity3d.com/forums/15792-unity/suggestions/1324909-scripts-inside-assetbundles
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