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How can I prevend two Circle Collider's (2D) overlapping on collision?
I just created a simple demo project with a ground and two 2d spheres.
The 2D spheres are falling to the ground and when there collide with eachother there is some overlapping, just before there are in the correct position.
Very strange behaviour, I can't explain. Can somebody help me?
I included the demo project.download here
Answer by SirCrazyNugget · Jun 29, 2014 at 09:33 PM
Under the Rigidbody, set Collision Detection to Continuous for at least one of the balls. If they can interact with other balls later then set it for both and others.
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