Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hoffa25 · Aug 13, 2017 at 04:39 PM · collision detectioncollider2dcollisions

How to stop a bullet (CircleCollider2D) from continuing to move after hitting a wall?

In my game canons fires different kinds of bullets with different velocities. With the fastest bullet I run in to problems (velocity = 40). When the bullet collides with something It does not get destroyed immediately (a delay for about 0.04s or something). Instead it bounces away and sometimes collides with other elements in the game (such as other walls, enemies etc). As you see in my code below I have tried some things that didnt fix the problem ( coll.gameObject.SetActive (false); and Destroy (coll.gameObject);). Can this problem be fixed or is this a "bug" in Unitys physics simulator?

      void OnCollisionEnter2D(Collision2D coll)
         {
     
             if(coll.gameObject.tag == "bullet") 
             {
                 coll.gameObject.GetComponent<CircleCollider2D>().isTrigger = true;
                 coll.gameObject.GetComponent<CircleCollider2D>().enabled = false;
                 coll.gameObject.GetComponent<SpriteRenderer>().enabled = false;
                 coll.gameObject.GetComponent<ParticleSystem> ().Stop ();
                 coll.gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2 (0,0);
                 coll.gameObject.GetComponent<Rigidbody2D>().bodyType = RigidbodyType2D.Static;
     
     
     //            coll.gameObject.SetActive (false);
 // Destroy (coll.gameObject);
 
             }
     
         }
 
 
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by melsy · Aug 13, 2017 at 06:12 PM

Just reread and saw you were changing the velocity. it might be because of the time steps of physics. it only runs at 50 frames a second so when it impacts it takes longer to work then Update() does

I would also try putt the collision stuff on the moving object instead of the stopped object

on the bullet

OnCollisionEnter2D(Collider coll) { if(coll.CompareTag("objectTag") { // set the componants on the local object GetComponent().Stuff; }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

70 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

CircleCollider2D is not registering collisions with some tiles in a TileMapCollider2D 1 Answer

My OnCollisionEnter says i have 128 Collisions every collision 1 Answer

OnCollision2D never worked 0 Answers

How do I fix 2d collisions when I parent one object to another? 0 Answers

How to Stop Continuous Collision with GameObject 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges