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Question by Sahota · Aug 13, 2017 at 03:40 PM · speed

how can i detect if an object is accelerating or decelerating?

something like this :

if(accelerating){ //code }

if(decelerating){ //code } if(still){ //code }

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avatar image Destolos · Aug 15, 2017 at 01:39 PM 0
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If you have a RigidBody, you can use the RigidBody.velocity. Store the value in each update and check, whether the velocity increased or decreased compared to the last update.

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Answer by Hellium · Aug 21, 2017 at 03:03 PM

As indicated by @TheJimz, you can compute the velocity and acceleration each frame :

     private Vector3 lastPosition ;
     private Vector3 lastVelocity;
     private Vector3 lastAcceleration;

     private void Awake()
     {
         Vector3 position = transform.position;
         Vector3 velocity = Vector3.zero;
         Vector3 acceleration = Vector3.zero;
     }

     private void Update()
     {
         Vector3 position = transform.position;
         Vector3 velocity = (position - lastPosition) / Time.deltaTime;
         Vector3 acceleration = (velocity - lastVelocity) / Time.deltaTime;

         if( Mathf.Abs(acceleration.magnitude - lastAcceleration.magnitude ) < 0.01f )
         {
             // Still
         }
         else if( acceleration.magnitude > lastAcceleration.magnitude )
         {
             // Accelerating
         }
         else
         {
             // Decelerating
         }

         lastAcceleration = acceleration;
         lastVelocity = velocity;
         lastPosition = position;
     }
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avatar image Sahota · Aug 30, 2017 at 03:27 PM 0
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It's working, Thanks

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Answer by shinevision · Aug 16, 2017 at 07:48 PM

well.. you could do:

 Rigidbody rb = TestGameObject.GetComponent<Rigidbody>();
             
         if(rb.velocity.x > MaxVel|| rb.velocity.y > MaxVel || rb.velocity.z > MaxVel)
 {
     Its accelerating
 }

and use that to detect if its decelerating.

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avatar image Sahota · Aug 21, 2017 at 02:47 PM 0
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Nope, it's not working.

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Answer by TheJimz · Aug 16, 2017 at 09:17 PM

You would have to compare velocities between frames, with a positive change meaning it's accelerating.

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