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Question by rmaggs · Apr 22, 2017 at 12:52 AM · unity5touch controlsandroid sdkvisualstudio

Why am I getting this error message?

I'm getting this message in the unity console window: ArgumentException: Index out of bounds. UnityEngine.Input.GetTouch (Int32 index) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/InputBindings.gen.cs:619) TouchTest2.Update () (at Assets/TouchTest2.cs:18)

This is my code in Microsoft visual studio: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TouchTest2 : MonoBehaviour {

 Ray ray;
 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {
     if (Input.touchCount > 0 || Input.GetTouch(0).phase == TouchPhase.Began)
     {


         ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);

         Debug.DrawRay(ray.origin, ray.direction * 20);

         if (Physics.Raycast(ray, Mathf.Infinity))
         {
             Debug.Log("Hit Something");
         }

     }
 }

}

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Answer by Kishotta · Apr 22, 2017 at 08:23 PM

The if statement should be:

 if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) {
     //...
 }

In this setup, if Input.touchCount is less than or equal to zero ( Input.touchCount > 0 is false) then the second condition is never evaluated.

With the OR operator, this is not the case. It's looking for a 0th touch input when there is none.

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