- Home /
Question by
Jonathan-Bro · Dec 27, 2014 at 10:12 AM ·
androidlightingrendering
Problem with light banding on Android
I have point lights in the scene that look fine (no banding) in my Unity editor, but when I build an APK, there is very apparent light banding. What could be causing this?
Quality settings are
Set on "Fantastic" I have a 32-bit
display buffer enabled. I see this
with both forward and deferred
lighting. OpenGL ES 2
BEFORE
AFTER
smooth.png
(73.2 kB)
photo.jpg
(464.5 kB)
Comment
this is more of a bug report thing, you can try the 24bit buffer as well but i doubt it will help. i heard some devices like the Samsung Galaxy S2 does this often. out of curiosity what device(s) were you using?
http://forum.unity3d.com/threads/colour-banding-on-galaxy-s2-fix.99675/
Samsung Galaxy S3 :)
$$anonymous$$aybe I'll try one of the solutions in the forum post