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Weird distance rendering
I get this weird distance rendering of the terrain only on android standalone, while in editor or unity remote it works fine. Can someone give me an insight on what is going on ?
Answer by Bunny83 · Mar 02, 2020 at 09:13 PM
This is caused by mipmapping at a low angle. To improve the result you have to increase the anisotropic filtering on your floor / wall texture. There has been several similar questions
Anisotropic filtering is a special kind of mipmapping to improve the image quality when the image is sampled at a narrow angle. In Unity you just have to increase the "aniso level" of the texture in the texture inspector / importer.
I managed to get rid of the blur but this highlight is still there.
Well it might depend on your lighting settings. It's probably the shadow distance. Since you have a "closed" room you probably shouldn't use a directional light or disable shadowcasting unless you need / want it.