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PlayerController falling apart
Hello
I took default OVRPlayerController and added some functionalities that i need. I did not create any colliders except Playercapsule. My playercontroller looks like this :
But after I start the scene it all falls apart...
Is there a way to lock the position off all children to my OVRPlayerController?
I kinda can fix it by giving Playercapsule a rigidbody component. But then if i run through an object my Playercapsule collider does not stop (somehow I get stopped as if I had a line collider in middle of my camera) me and this happens ... :
http://tinypic.com/r/35iavip/9 (max 2 attachments)
I am sorry for a long post. I am just learning Unity and have noone to ask except the internet :D
Answer by Showoffz · Apr 25, 2016 at 02:48 PM
Made it again from scratch. And it fixed the problem. I am not certain what was causing it.