A really old question i have resolved and forgot about
Custom Event not showing up on the validator
Hello, I have had a beta game released since 7/21. I enabled analytics at this time just to see DAU, MAU... stuff like that. Unity version is 2017.1.0f3.
https://play.google.com/store/apps/details?id=com.BeardedSynergy.GnomeRunner
I now want to add in some custom events to see a little more into the eyes of the player. Yesterday around 4:00 I added a method that builds a Custom event and send it on death. I then made a build "With Development Build" checked and ran it. I have still yet to see the data come on the data explorer in the dashboard.
I also went through the validator steps, and the custom never shows up. In the unity services analytics the validator shows data from 8/1 as the last data
08/01/2017 03:12:28 appStop Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 03:12:28 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 03:12:27 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 03:06:02 appStop Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 03:06:02 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 03:06:01 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 02:49:45 appStop Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 02:49:45 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 02:49:18 appRunning Platform: WindowsEditor SDK Version: u2017.1.0f3 08/01/2017 02:47:45 appRunning
Im calling this method when the player dies
public void SendDeathInfoEvent() { Analytics.CustomEvent(deathData, new Dictionary<string, object> { {playerScore, GetPref(_playerScore,Prefs.scorePref) }, {deathPosition, playerController.transform.position }, {spendingCoins,GetPref(_spendingCoins,Prefs.scoreSpeedPref) } }); Debug.Log(Analytics.CustomEvent(deathData, new Dictionary<string, object> { {playerScore, GetPref(_playerScore,Prefs.scorePref) }, {deathPosition, playerController.transform.position }, {spendingCoins,GetPref(_spendingCoins,Prefs.scoreSpeedPref) } })); }
The debug log show OK so i know it is building the event but it is never posting it. The link is established so it should be working. Any ideas?
Hey what was your solution? I am having the same issue... $$anonymous$$y Android device randomly stopped sending my custom analytics to Unity... I see all the core analytics being sent from my Android to Unity, and when I run the editor, my custom analytics show up in the Unity Dashboard... When I run my development app, none of the custom analytics populate...