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Question by jooki-2 · Jun 22, 2011 at 10:56 PM · blurspreaddof

access DOF values via script

does anybody know how to access the Depth Of Field image effect values? I want to change backgroundblur and foreground.spread" in runtime via script? and tried allot like

GameObject.Find("camera").GetComponent(DepthOfField).backgroundBlurSpread = 1;

but i can't figure out the right way...

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avatar image Chris D · Jun 22, 2011 at 11:12 PM 0
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are you using unity pro?

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Answer by save · Jun 22, 2011 at 11:33 PM

Try doing this

 private var dof : DepthOfField;
 function Start () {
     dof = Camera.main.GetComponent(DepthOfField);
 }

Then access foreground- and background blur via:

 dof.foregroundBlurSpread = value;
 dof.blurSpread = value;

Doing this will go easier on the CPU.

If it's a focal length based on screen center you want to achieve, here's an example:

 //Create an empty GameObject and assign it to focusPoint in the Inspector
 //then assign it to the Object Focus on your Depth of Field script.
 var focusPoint : Transform;
 function Update () {
     //Focal distance
         var focalHit : RaycastHit;
         var focalRay : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2,0));
         if(Physics.Raycast (focalRay, focalHit, 100)) {
             focusPoint.position = Vector3.Lerp(focusPoint.position, focalHit.point, Time.deltaTime*10);
         } else {
             focusPoint.position = Vector3.Lerp(focusPoint.position, transform.position+Vector3(0,0,100), Time.deltaTime*10);
         }
     }
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avatar image save · Jun 22, 2011 at 11:37 PM 0
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If you're uncertain of variable names you can always have a look in the script file (DepthOfField.js).

avatar image Bunny83 · Jun 23, 2011 at 03:27 AM 1
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You really should type your variable if you talk about making the code faster ;)

private var dof : DepthOfField;

avatar image save · Jun 23, 2011 at 09:23 AM 0
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Nice, that one slipped through!

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