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Question by kral · Sep 20, 2013 at 09:31 PM · c#enumvalueassign

Changing enum values with int label

Hello guys,

as i said in the title i want to change enum values.Script works fine, when i am setting new value it goes back to zero never sets a new value sorry for bad english and thanks.

Code:

 string[] names = Enum.GetNames(typeof(Enemy.CombatSkills));
     int[] vals = (int[])Enum.GetValues(typeof(Enemy.CombatSkills));
         for(int y = 0; y < Enum.GetValues(typeof(Enemy.CombatSkills)).Length;y++)
         {   
               EditorGUILayout.BeginHorizontal();
               EditorGUI.indentLevel += 1;
               vals[y] = EditorGUILayout.IntField(names[y],vals[y]);
                  EditorGUI.indentLevel -= 1;
               EditorGUILayout.EndHorizontal();    
                         
         }
 
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avatar image ZenithCode · Sep 20, 2013 at 11:07 PM 0
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Why dont you use Enum popup in this case?

http://docs.unity3d.com/Documentation/ScriptReference/EditorGUILayout.EnumPopup.html

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Answer by kral · Sep 21, 2013 at 12:35 AM

nevermind i figured out.Just moved this two lines to enemy class.

     string[] names = Enum.GetNames(typeof(Enemy.CombatSkills));
     int[] vals = (int[])Enum.GetValues(typeof(Enemy.CombatSkills));

and

     for(int y = 0; y < Enum.GetValues(typeof(Enemy.CombatSkills)).Length;y++)
         {   
               EditorGUILayout.BeginHorizontal();
               EditorGUI.indentLevel += 1;
               enemy[i].vals[y] = EditorGUILayout.IntField(enemy[i].names[y],enemy[i].vals[y]);
               EditorGUI.indentLevel -= 1;
               EditorGUILayout.EndHorizontal(); 
  
         }
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