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Question by TimoVssn2 · Mar 01, 2015 at 09:58 AM · androidbuttontouchtime

time out between 2 touches android

I'm working on an android game and I got a simple code for touching a button with a tag. But when you touch the button it loads a new scene wich has another button on the exact same spot and when I try it out on my phone when I touch the first button the game loads the new scene and immediately touches the second button to so i can't touch the first button without touching the second one. I would like to have a delay that you can't touch anything for 1 second or so. Here is my code:` #pragma strict var knop : GameObject; var knopingedrukt : GameObject;

  function Start () {
 knop.renderer.enabled = true;
 knopingedrukt.renderer.enabled = false;
 }
 
 function Update ()
  {
    if (Input.touchCount > 0)
    {
        var ray = Camera.main.ScreenPointToRay (Input.GetTouch(0).position);
        var hit : RaycastHit;
     if (Physics.Raycast (ray, hit)) 
    {
     if(hit.collider.tag == "knop")
     {
     knop.renderer.enabled = false;
     knopingedrukt.renderer.enabled = true;
     Application.LoadLevel ("Classic");
     } 
    }
   }
  }`
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Answer by Mmmpies · Mar 03, 2015 at 10:47 AM

In the Start or Awake function set a float to equal Time.time + 1. When you check if the hit actually hits the button also check that Time.time is greater than the float.

 var ButtonEnableTime : float = 0;
 
 // Then in start
 ButtonEnableTime = Time.time;
 
 // Then in your check
 if (hit.collider.tag == "knop" && Time.time > ButtonEnableTime)

Sorry for typos, on my phone.

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